using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameUI : UIBase
{
    public Text timeTxt;

    public Transform midTf;


    public void HideTime()
    {
        midTf.gameObject.SetActive(false);
    }

    public void ShowTime()
    {
        midTf.gameObject.SetActive(true);
    }
}
